Poison counters

A player with ten or more poison counters loses the game. A Two-Headed Giant team loses at fifteen.

The rule

Poison counters are counters on a player, not on a permanent (CR 122.1f). A player with ten or more of them loses the game as a state-based action (CR 704.5c), whatever their life total is. A player with at least one is poisoned.

They come from cards with Toxic (CR 702.164), Poisonous (CR 702.70a) and Infect, and from cards that simply say to give a player a poison counter.

In Two-Headed Giant the team shares its poison counters and loses at fifteen (CR 810.10, CR 704.6b); larger teams get five more per player beyond the second (CR 810.11). In Archenemy every player keeps their own (CR 904.13c).

In Life Counter

Switch poison on for a game and every player gets a poison coin. The app knows the threshold of the format: ten for a player, fifteen for a Two-Headed Giant team, and it marks the player one counter short.

Keep track at the table

Life Counter counts all of this for you. Free, no ads, no account.

Download on the App Store